environment

Ugarte Project

Ugarte Project

Role: Lead Level Artist, 3D Artist (modeling, texturing, UVs)

The Ugarte Project is a 3D scene based on an artwork by Jean Pierre Ugarte realized in real time in Unreal Engine 4 in a team of 3. In this, I worked as a 3D and textures artist, and I was also the level artist of the project.

  • Final render of our scene in real-time in Unreal Engine 4. Since the original image from Ugarte was square, we created an extension to the environment on both sides to make it 16:9 for our final scene.

  • The same scene from a different angle showcasing the winter biome in the background.

  • The same scene from a different angle showcasing the left part of the scene.

  • The same scene from a different angle showcasing the right side of the scene.

  • Original artwork by Jean Pierre Ugarte. The project was based on this image.